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The Program is a brutal military experiment that pits junior high students against each other every year in a brutal battle to the death. Most of the students from Shiroiwa Junior High scatter as soon as they reach the remote island where they must participate in the latest round of the Program. But Yukie Utsumi and five of her friends lock themselves in the lighthouse, clinging to a desperate hope of survival. They all trust each other, but they also know that only one can survive the Battle Royale… A graphic novel side story of the bestselling novel Battle Royale
- Sales Rank: #550092 in Books
- Published on: 2014-06-17
- Released on: 2014-06-17
- Original language: English
- Number of items: 1
- Dimensions: 8.25" h x 1.00" w x 5.75" l, .65 pounds
- Binding: Paperback
- 280 pages
From School Library Journal
Gr 10 Up—Two short stories expand the inner lives and past histories of characters originally appearing in the Japanese novel Battle Royale (Viz, 1999). Haruka, on watch with class representative Yukie, attempts to come to terms with her hidden romantic feelings for her classmate with whom she is supposed to be fighting to the death, and Chisato remembers a past encounter with popular cool kid Shinji that revealed a talent for deception and hidden depths. These short episodes expand upon characters dispatched over a few chapters late in the original source, creating motivation for the actions that ultimately caused their respective deaths in the Program. Initially considered exploitative by critics, Takami's cult novel spawned manga and film adaptations and is even considered by some to be a thematic prototype for Suzanne Collins's "Hunger Games" series. Despite the work's controversial violence, these vignettes focus instead on the ties that bind students who are instructed to ignore those human connections. The artwork, appropriately, has an emotive, romantic quality. Very little graphic content is depicted here, with the most intense sequences being effective portrayals of how the Program psychologically wounded its contestants.—Benjamin Russell, Belmont High School, NH
About the Author
Koushun Takami was born in 1969 in Amagasaki near Osaka and grew up in Kagawa Prefecture of Shikoku, where he currently resides. After graduating from Osaka University with a degree in literature, he dropped out of Nihon University's liberal arts correspondence program. From 1991 to 1996, he worked for the prefectural news company Shikoku Shihnbun, reporting on various fields including politics, police reports, and economics. Although he has an English teaching certificate, he has yet to visit the United States. Battle Royale, completed after Takami left the news company, was rejected in the final round of a literary competition sponsored by a major publisher due to the critical controversy it provoked among jury members. With its publication in Japan in 1999, though, Battle Royale received widespread support, particularly from young readers, and became a bestseller. In 2000, Battle Royale was serialized as a comic and made into a feature film.Mr. Takami is currently working on his second novel.
Most helpful customer reviews
162 of 166 people found the following review helpful.
One Bloody Page-Turner.
By mirasreviews
In his violent, controversial first novel, Koushun Takami takes us to the Republic of Greater East Asia, a contemporary, fictional, essentially fascist empire that includes Japan and China, but not Korea. Among the stranger forms of abuse under this oppressive regime is the Program, a compulsory game that pits a group of teenagers against one another until there is only one survivor. Ostensibly begun as a sort of tactical experiment, every year the Program destroys 50 junior high school classes of 15-year-olds for no clear purpose. This is the story of one of those classes. 42 students, 21 male, 21 female, are given weapons and confined to an island. There, they must kill each other until there is one winner, or all perish should they refuse.
"Battle Royale" is often compared to William Golding's 1954 novel "Lord of the Flies". The two books are superficially very similar: They both concern a group of youths on a island fighting for their lives. They are both allegories, but of different things. "Lord of the Flies" illustrates the baser instincts that are normally hidden beneath a thin veneer of civilization. It is to some degree a mockery of British society as the author saw it at the time. "Battle Royale" is explicitly anti-fascist, but since it is doesn't have an audience living under fascism, that's not meaningful in itself. The book's fascism seems to be an allegory for the more rigid aspects of Japanese culture and its educational system. It's possible to interpret the book as anti-capitalist, but I've no idea if that was intended. I do think it implicitly criticizes expectations that modern families often have for their children, and I suspect that bourgeois American youth will empathize more with this facet of the book than with those themes which apply more specifically to Japan.
I understand why young people like "Battle Royale". But it wasn't exclusively young people who made the book a bestseller in Japan. It's an entertaining novel with an interesting premise for older folks too. Truthfully, its themes are not as well-executed as "Lord of the Flies", but "Battle Royale"'s characters, interpersonal relationships, and motivations are more intricately drawn. And this is what makes it a page-turner. The bloodbath isn't so shocking as the idea that gruesome violence is inevitable. We get to know these characters. We witness well-intentioned people do horrible things. After a while the reader comes to see the hopelessness of the situation and realizes that people really would murder their classmates, even if they had not set out to do so.
When I started reading "Battle Royale", I doubted my ability to keep track of 42 plus characters, all with unfamiliar Japanese names. But I didn't have any trouble at all remembering who was who. Author Koushun Takami deserves a lot of credit for focusing our attention on unique attributes of each character and organizing the book to overcome confusion. The number of students left remaining is announced at the end of each chapter. This helps the reader keep track of what's going on and emphasizes the narrative's -and the Program's- matter-of-fact tone.
The only glaring fault that I can find with Takami's writing is the dialogue. The students' dialogue seems awkward and remedial. As I know nothing about the Japanese language, I can't tell if this is bad writing or a problem with the translation. Apart from that, the text is fluid and easy to read. Don't be put off by the book's length. It's a real page-turner. I never at any point tired of reading. I was always anxious to find out who would live or die in the next chapter. Creepy but true. Maintaining the readers' curiosity for over 600 pages is an admirable accomplishment. "Battle Royale" is an impressive first novel. It's enjoyable for young and aging alike. 4 1/2 stars.
121 of 124 people found the following review helpful.
New material and revised translation make this a must-buy
By Evan R. Cassity
This revised English translation of Koushun Takami's spectacular debut novel could not come at a better time. It has been out of print from VIZ for a few years now, but their new Haikasoru imprint is ideal for bringing it back. This "notorious, high-octane thriller," presents a gripping story that will stay with you for the rest of your life. It is a simple story. A group of 42 high-school students are taken to an evacuated island, given weapons and a time limit, and forced to kill each other until only one of them is left standing.
First off, why is this a must-buy?
1. The translation has been improved. The first edition was rife with typographical errors, and more than once a character would be addressed with another's name. I asked the Haikasoru editor personally, and he said the book received a line-by-line edit, so this improved, tidied translation is something to be excited about.
2. A 22-page afterword by author Koushun Takami! This will be "his longest published work since the novel itself," according to the Haikasoru website. His own opinion on the cult status of his own creation is something no fan should miss.
3. A new forward to the novel by Max Allan Collins. The prolific Road to Perdition writer knows a thing or two about good fiction, and there can never be too many essays about good novels by good novelists.
4. Last but not least, an interview with the director of the first Battle Royale film, Kinji Fukasaku. Unfortunately, Fukasaku died in 2003, so this will be an old interview, published in English for the first time. It will be interesting to know the opinions of this master director, who so perfectly adapted a film for a much younger generation than his own.
It is often said that the best fiction does not provide answers, but rather asks questions. That is PRECISELY what this book does. When one reads it, one inevitably asks, "What would I do in this situation?" The simple moral dilemma presented in this book will lead not just to introspection, but to some fun, speculative conversations with friends and family. I first read the book six years ago. After all this time, it still gets brought up in conversation, and it is a testament to the strength of the story that I am still so excited today for this new edition. The book doesn't just excel as a conversation-starter, however. Attached to the simple conflict of the story is a very, very gripping narrative with living, breathing characters. While the psychological examination of a few characters drives the story along the most of the way, the reader is given glimpses into the minds of all 42 students. Far from being confusing, this actually draws the reader further into the story.
New words by the author himself, an interview with the director of the film, and a forward by a modern master of fiction are three reasons that could, individually, motivate one to pick up this second edition of Battle Royale. What makes this purchase a necessity for the fan or new reader, however, is all of this packaged with a revised translation. Once again, if you are a fan of the book, the manga, or the films, this book will prove a good excuse to reacquaint yourself with the franchise.
Personally, I maintain that the novel itself is the best way to experience the story. I believe the author feels that the manga is the best way. Undoubtedly, some would side with the films. Regardless, none of them are anything less than entertaining. If you are a fan of Battle Royale, pick this up, it will be worth it.
If you aren't a fan yet, this is, in my opinion, the best place to start.
60 of 66 people found the following review helpful.
A more sinister/modern-day version of Lord of The Flies
By Travis Stein
After describing The Hunger Games to a friend, he said that sounded almost exactly like what he read with Battle Royale... only with Japanese kids instead. I enjoyed The Hunger Games (and look forward to catching up with the rest of the series), so I gave this book a shot. I was definitely glad I did.
The plot by now is well-known to most reading this review. Every year, 21 male and 21 female Japanese junior high school students are taken to a remote and deserted island where they are forced to compete in a free for all contest where the lucky winner gets to live out the rest of their life as a surviving pawn of the Japanese government's games. The number of characters at first can seem pretty intimidating as there are 42 students at the beginning coupled with a few other characters in the Japanese government. However, the important characters are Shuya, Shinji, Shogo and Noriko. Sometimes it's hard to keep track of every character but Koushun Takami does a nice job of clearly labeling/distinguishing the characters throughout the novel.
The book does what The Hunger Games did for me. It made me mad, but it made me think also. Battle Royale is packed with action sequences and there is never a dull moment for very long as someone must die at least every 24 hours. If not? They all die via their collars which are rigged to explode if the entire group decided to band together against the government. The overriding theme in Battle Royale is one of human survival and a look into just how the human psyche can be twisted. How do you really justify not killing someone in a game like this? It's either kill/be killed or sit-by/be killed. Takami does an excellent job of showing the dark side of the human race that can be brought out in even the most innocent of people. In addition, Takami poses moral/ethical dilemmas that get the reader wondering what they would do in the same situation. It seems barbaric and it seems like most of us would never do such a thing, but you never know when a scenario like Battle Royale takes place. Human beings at the base level simply want to survive at almost any cost and that's prominently displayed in this novel.
As far as back to the novel, I'll say this much. The novel really shines towards the end. The final 20-30 pages are an absolute thrill to read. Just when you think you're right about a character, Takami does a complete 180 and surprises you with an excellent plot twist :). On a side note, I almost wish Takami would do a Battle Royale series like The Hunger Games turned out to be. I think he could have done very well with a three book series in exploring taking down the fascist/corrupt Japanese government. But as this edition tells us (with an interview with the author), Takami isn't very interested in carrying on the Battle Royale line, which I thought was a shame but that's his choice in the end. That being said, stand alone or series... this is a very worthwhile read regardless!
-Travis S.
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